Now Shockwave's new owner Adobe is working to bring it up to current standards (fingers crossed). Shockwave3D was the only 3D plugin with a significant installed based, and even then, the core renderer was already several years old. I started this project almost 5 years ago, when there wasn't much in terms of the "browser-based first-person shooter" genre. And still no new maps, can't forget that. The re-vamped multiplayer is not complete, nor is the new physics (and the new weapons, which are dependent on that component). Unfortunately, this isn't the update most of you have been waiting for. Load and build clean up, inititialization should be quicker for most machines.DirectX 9 support under Windows, visually looks the same (Shockwave's renderer does not support programmable shaders yet), but performance should be much better than DirectX 7, and fixes several rendering glitches under Vista.Support for OS X, mouselook now works properly for Intel-based Macs.Most of the changes are internal and done to support Abode's current Shockwave Player (11.5.1.601, released last month), along with: This is the first real update to the game in 2 years (!).
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